Adjust up if you really lean on Myth's save-anytime feature and the ability to pause the game in singleplayer. Adjust up if you're playing in a co-op group that works well together (Legendary was pretty common for this). Your choice of difficulty level might of course need to be adjusted down if you're trying for zero casualties or some other difficult condition. Heroic: Requires excellent awareness, mastery of formations and camera control, and good unit micromanagement.Normal: Requires good situational awareness and camera control, use of appropriate formations, and learning the various unit matchups.Simple: Requires basic camera control, occasional formation use, and recognizing major combat mismatches.Timid: You must be able to select your units and tell them to attack the enemy units.Here's my shot at characterizing what you need in order to beat a campaign mission on a given difficulty level: Dark units, and sometimes parts of the mission scripting. It has a wide range of difficulty levels though, which affect the number of Dark units in a mission, the relative toughness of Light vs. Myth has an infamously difficult campaign, or at least reviewers said so at the time. is everyone on board? Let me make a few comments about this LP then.
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